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The Power of Disruption: Uber's COVID-19 Story

Posted by Tara Lasker

Wed, Aug 05, 2020

Uber COVID19 Blog Opener Aug2020

I couldn’t have imagined that four years after I blogged about Uber’s evolving brand promise, we’d be debating the safety of a trip to the grocery store. The disruption wrought by COVID-19 has only accelerated that by advancing technology, socio-economic change, and evolving consumer needs. So how will Uber and other disruptive tech-driven brands face the challenge of how it best fits in consumers lives today? With so much in flux, we do know this: a deep understanding of consumer motivations is critical to successfully innovating amid disruption.

At CMB, we use our proprietary BrandFxSM framework to help brands uncover threats and opportunities brought about by disruption. We know that when brands help people fulfill people’s core needs by delivering on Functional, Social, Emotional, and Identity they drive trial, use, and advocacy—this is true whether or not their lives are upended by a pandemic!

For example, we know that a failure to help passengers feel safe and secure was a barrier for the ride sharing industry early on and was subsequently addressed after both Uber and Lyft took action (e.g., evolved rating system, license plate confirmation). Today’s safety concerns look a lot different than 4 years ago—the fear of a fellow passenger’s aerosols may be more top-of-mind than the fear of an ill-intentioned driver. Keeping a pulse on consumers evolving needs during this extraordinary time will help Uber deliver what consumers need to consider or continue ride sharing. Uber should ask themselves:

  • Are people using ride sharing differently now? (e.g., getting to work where public transportation feels unsafe)
  • What can Uber do to provide customers a sense of safety in these uncertain times?
  • How do safety concerns rank against other drivers like stability and anxiety right now?
  • What will it take for consumers to consider ride sharing again?
  • What emotions (e.g. anxiety) play a larger role in today’s consumer behaviors than more rational considerations of 4 years ago (e.g., convenience)?

Having the right tools in place to successfully deliver those benefits are also crucial. Contact-free tech such as autonomous vehicles have resurfaced as a major opportunity. As we’ve reported in our research, fear has been a majority barrier to adoption, but in a world where health anxiety is at an all-time high, we expect to see chasms crossed in record time (think about how much time you spent on Zoom before March)!

Additionally, pivoting areas of focus with acquisitions and partners is a winning strategy for innovative brands. Partnerships allow companies to tap into centers of excellence and provide faster routes to market and/or greater market share. Uber’s purchase of Postmates is a good example of how the brand is investing in partnerships that reflect changing needs. In another change since 2016, if you go to Uber.com, Uber Eats has a prominent space on the home page. Understanding the broader context of Uber’s core mission – setting the world in motion - we understand how this pivot allows Uber to leverage its core competencies with the desired benefits the marketplace seeks (a night of not cooking when date night means staying in).

Disruption and uncertainty aren’t going away but neither are the core drivers of consumer decision-making. Brands that don’t merely survive but thrive amid this disruption will be the ones that use a deep understanding of what truly drives people and combines it with agility and the will to innovate and develop meaningful partnerships.

Contact us to learn more about our cutting-edge research into consumer motivation.

CONTACT US


Tara LaskerTara Lasker is a Senior Research Director at CMB, and former frequent Uber customer who misses having engaging conversations with her Uber driver.

Follow CMB on Facebook, LinkedIn, and Twitter for the latest news and updates.

Topics: technology research, strategy consulting, technology solutions, consumer insights, marketing strategy, brand health and positioning, customer experience and loyalty, growth and innovation, Market research, BrandFx, consumer psychology, technology, engagement strategy, COVID-19, consumer sentiment

Quirk's Virtual Roundup: Building the Plane While Flying It

Posted by Taylor Trowbridge

Tue, Jul 21, 2020

Quirks Virtual Blog Opener July 2020 (2)

“The new normal.” Nearly every speaker at the Quirk’s Virtual Event uttered the phrase, and while there wasn’t a clear consensus on what that normal will be (or when), the dual themes of disruption and change were ever present. In terms of the conference itself, the newly virtual event meant remote video sessions, online connections, and every now and then earning a merit badge. Although not without its quirks (get it?), the event offered great thought leadership, insights, and ideas, as well as many excellent learning and networking opportunities.

Not all the change discussed was driven by pandemic and politics. I was particularly drawn to the sessions focused on the power of insight to drive organizational change. While a few suppliers spoke to the importance of this, the most unique perspectives came from the client side, including:

  • Nestlé’s Mary Colleen Hershey, who tracked the journey her team took to transform the company’s team of talented research experts into business building consultants. I loved her advice to stop romanticizing the research and get passionate about results and impact.
  • Michael Franke and Monica Stronsick shared how Progressive is embracing change and building a more robust and cohesive customer experience program by effectively linking 9 experience surveys.

Another heartening theme was the need for human connection and empathy amid disruption (and not just the good-natured acceptance of tech snafus).

  • Our own Vice President of Consumer Psychology, Erica Carranza, PhD shared how the human factors—specifically the psychological benefits emotion and identity—give us a critical understanding of consumer decision-making. Grounding concepts in a world where the only constant is change.
Watch The Human Factors Here
  • The Discover.ai team had two great sessions about the humanizing potential of AI, including the Durex case study presented in “The newest methodologies for some of the world’s oldest questions,” which provided a bit of a respite from some of the stodgier subject matters. The real takeaway was in the power of new technologies to deepen our understanding of people—their needs, desires, and motivations.

What we’re all wrestling with—personally and professionally—is how not just to survive despite change but to boldly grow because of it. Everything from brand experiences to research methodologies are being turned on their head. As Voya Financial’s Keri Hughes says, we are, “building the plane as we are flying it.” And as we learned at Quirk’s Virtual, we can weather the storm by embracing change and our humanity.


Taylor Trowbridge-2Taylor Trowbridge, CMB Account Director and proud owner of Orville, one sleepy bulldog living the dream in North Carolina.

Follow CMB on Facebook, LinkedIn, and Twitter for the latest news and updates.

Orville_QuirksVirtual

Orville taking a power nap during Quirk's Virtual

Topics: business decisions, consumer insights, marketing strategy, emotional measurement, conference recap, brand health and positioning, Market research, Identity, Artificial Intelligence, BrandFx, consumer psychology, Social Benefits, COVID-19, Emotional Benefits, customer centricity

Expanding Possibilities in Path to Purchase Research

Posted by Marty Murk

Thu, Jun 25, 2020

Marty Expand P2P Blog Opener (1)

With most of the country moving through stages of “reopening,” consumers’ path to purchase has been disrupted. New habits and behaviors are forming on the fly. It feels like now, and in the coming months, reassessing the “new path to purchase” will emerge as a priority for brands big and small.

Path to purchase/consumer journey research is about exploring what moves people towards the business outcome: a purchase. The framework is relatively similar across industries, categories, and products, and typically includes a heavy focus on the actions a consumer takes towards their final purchase. The words may differ however the research typically covers:

  • Trigger: A need or want emerges moving you to a more active state in the category
  • Discovery: Initial stages of research and learning performed
  • Evaluation: Options narrowed and evaluated in more depth
  • Purchase: A decision is made, and a product is purchased

At CMB, this approach is one of the subtle differences between thinking about path to purchase versus consumer journey research. The journey being broader, more inclusive and including pre-category engagement and later stage customer experiences. Prior to COVID-19, CMB ran self-funded consumer journey research on the gaming industry.  We designed the study to be broad and inclusive of “consumer journey” stages AND in a few other ways worthy of consideration in future consumer journey research.

We went BROAD, expanding categories beyond what would typically be included.  And we think you should too. Think industry not category. In gaming, a typical approach would look at a tightly defined category within the gaming industry, the “Games” category, for instance, might define the category into gaming genres (e.g., Role-Playing-Games, First-Person-Shooters, Sporting Games). While this category approach generally yields fantastic insights - one thing that has always stuck with me is how VERY FEW differences often exist between narrowly defined categories (e.g., RPGs paths aren’t all that different form FSP paths).

Cast a wide net—in our case covering Games, Consoles, Peripherals, Cloud Gaming, AR/VR Devices, and Gaming PC/Hardware—and the differences will JUMP off the page. Take the duration of the journey for instance, the time from Trigger to Purchase:

Gaming CJ Timeline Micrographic (2)

With broad context, it becomes obvious how quickly decisions are made in the Games category (Fast, System-1 Thinking). With an easy implication on the priority of the Evaluation and Purchase moments of the path, we discover that AR/VR Devices is a much harder, slower path (Slow, System-2 Thinking) requiring heavy touches in the Research moments of the path (e.g., Discovery, Consideration). Marketing tactics need to follow suit.

As an Insights professional, the context helps with interpretation. It also sets the research up to serve broader business objectives, rather than driving an action for a solo category. In a past life, I worked in athletic industry and led some similar work on athletic footwear. After a while, we thought it would have served the business well to think more broadly and capture athletic apparel, equipment, and accessories in the same initiative.

We were INCLUSIVE, expanding to include incomplete paths. We looked at products “considered but the purchase was not completed.” Doing so allowed us to model touchpoints that drive purchases. It also allowed insights to include the idea of friction and barriers hindering the path forward. For instance, in the AR/VR category, the consumer journey creates a lot of friction with consumers. Forgive the corny gaming analogy here, but the AR/VR category is making consumers slog through an “Oregon Trail” journey, and they’re dying of exhaustion (or dysentery, or measles or fever).

CJ Friction Micrographic

Expanding in these areas doesn’t have to mean a lack of “depth” either. It may mean you need more sample/participants to support the analysis, however the right questionnaire design can still grab the granular details needed to support key business decisions. In this study, there’s a clear consumer need for those interested in AR/VR to experience the product(s) more easily. In Cloud Gaming, consumers are asking for more trustworthy reviews that are less self-serving. By comparing these two categories, key business decision makers are provided context to their data, which helps in better defining where the needs are, and what you can learn from.

P2P Gaming Challenges Categories Micrographic

So, if you’re exploring path to purchase / consumer journey work, it’s worth a pause to ask yourself, “should I expand my world?” This experience shows that there may be more categories of the business that could be included that would lead to easier interpretation and would set the research up to serve the broader business. It also open opportunities to gain more clear actionable insights by including both completed and incomplete paths. These two ideas are great additions to traditional path to purchase work.

Please reach out if you’re interested in learning more about path to purchase/consumer journey work or seeing more of the great work with did in the gaming industry.


Marty MurkMarty Murk, Account Director, is an avid runner, and our resident path to purchase guru.

Follow CMB on Facebook, LinkedIn, and Twitter for the latest news and updates. Also, read "Fast-Moving, Slow-Thinking: How Friction, Challenges, and Barriers Derail Customer Journeys" to understand the consumer psychology behind decision-making.

Don't forget to immerse yourself in our latest gaming research: A Gamer's Journey | The Virtual Reality Edition. And stayed tuned for more of our findings--VR and beyond.

Explore A Gamer's Journey
Sample provided by Dynata

Topics: strategy consulting, methodology, path to purchase, consumer insights, marketing strategy, Market research, Gaming, consumer journey

Fast-Moving, Slow-Thinking: How Friction, Challenges, and Barriers Derail Customer Journeys

Posted by Josh Fortey

Thu, Jun 25, 2020

The modern consumer journey is as fast as it’s ever been. Faster internet and an “always connected” mentality have ushered us into an age where consumers quickly transition through the phases of the consumer journey; an evolution that Google dubs “Impatient Consumers”.

Just this week I was reminded of the hyper-speed at which modern consumer journeys occur as I upgraded my phone, and compared it to the first smartphone I ever bought. It couldn’t have looked anything less like my first journey towards a Blackberry 8800 purchase (a top of the line phone for the time I will add…). My first phone journey involved visits to electronic and phone carrier stores, trialing and testing numerous handsets, and speaking to friends, family and sales associates about the best brands or models. And sure, my most recent phone purchase experience could have looked something like this, but it didn’t. After some googling, watching tech influencers breakdown product, and some final product and price comparisons, my most recent smartphone path-to-purchase was complete within just a few hours.

F_S Thinking Social 2 Photos

Though these two journeys are nothing alike, there are a number of common themes that underpin decision-making. At CMB, we look at this decision-making mentality through a continuum of Fast or Slow Thinking:

FS Thanking Chart

Fast-thinking (i.e. System 1) is the more instinctive, emotional, and impulsive decision-making that is more commonly associated with early-stage consumer journey decisions (e.g., do I pay attention to an ad, do I click on a video review). As we shift into the later stages of the consumer journey, where we evaluate and form purchase criteria, we become more critical and deliberate, shifting into the slow-thinking mindset of addressing concerns or weighing the benefits.

In slow-thinking, the consumer journey can become more challenging and can ultimately derail the entire journey. Our recent self-funded consumer journey research, A Gamer’s Journey, identified three examples of this.

FRICTION:

As consumers shift into the critical and deliberative slow-thinking mindset, they begin to put substantially more effort into weighing the benefits and disadvantages of different options. This increased effort can begin to create points of friction in which challenges are met, and barriers formed. In our gamer journey research we observed both buyers and non-buyers encountering friction, however, it was universal across all gaming categories that the more friction a consumer encountered, the more likely they were to ultimately drop out of the journey:

Friction FS Thinking

To prevent friction-churn, we must focus on making the consumer journey as seamless as possible; this involves isolating and remedying any challenges consumers may face.

CHALLENGES:

Challenges are the components of the consumer journey that make it difficult to learn, evaluate, and inform decision-making; they lead to hesitation or barriers that could cost your brand. We found that those who felt more intense friction experienced almost 2.5 times more challenges through the consumer journey than those who felt less friction. For cloud gaming, some of these slow-thinking challenges were more heavily related to trusting customer reviews, comparing service providers, but importantly (especially for an emerging category), finding product roadmaps and updates. Potential cloud gamers still indicated some hesitancy about whether developers will remain dedicated to advancing the technology, and if game studios will begin developing or porting games to the platform.

Challenges FS Thinking

PURCHASE BARRIERS:

In any consumer journey there is a critical juncture where a final decision gets made. It’s at this point where the consumer has either overcome any (or enough of) the rational fears that cause hesitation and purchase, or they encounter a significant enough barrier that prevents their purchase or results in a competitor winning. Slow-thinking occurs in both of these scenarios: either you’ve succeeded or failed at rationally persuading consumers enough to overcome their barriers.

Revisiting cloud gaming again, the top barrier to adoption within this category is indecision. Consumers remain skeptical about the future of the technology and question the performance benefits or effectiveness of current solutions. The positive for cloud gaming is that many gamers aren’t completely rejecting it, rather, they’re waiting for the tech to prove itself, and/or for more compelling arguments to emerge, and convince them of purchasing.

Barriers FS Thinking

MAKE FAST-MOVING, SLOW-THINKING AN ADVANTAGE

No matter the speed or channel(s) at which today’s journey happens, consumers will always be faced with making decisions. Challenges exist at both ends of the fast and slow thinking spectrum: capturing attention and driving consideration when consumers are thinking fast, and overcoming fears, pain points and barriers when consumers are thinking slow. Brands that comprehend and tackle both of these, are the brands that will win the consumer journey. To learn more about integrating a Fast+Slow Thinking framework in your consumer journey work, contact us here.


Josh ForteyJosh Fortey is an Account Director at CMB, and avid gamer.

Follow CMB on Facebook, LinkedIn, and Twitter for the latest news and updates. Also, read "Expanding Possibilities in Path to Purchase Research" to know what to consider in the new path to purchase.

Don't forget to immerse yourself in our latest gaming research: A Gamer's Journey | The Virtual Reality Edition. And stayed tuned for more of our findings--VR and beyond.

Explore A Gamer's Journey

Sample provided by Dynata

Topics: technology research, path to purchase, consumer insights, Consumer Pulse, Market research, consumer psychology, Gaming, consumer journey, Fast+Slow Thinking

The Power of the Brand: The Peloton COVID-19 Story

Posted by Daniel McDonald

Mon, Jun 15, 2020

Pelaton Blog Opener

“You have a Peloton? Are you crazy?” I’ve heard this multiple times from people who are shocked that I was willing to pay “that much” for an exercise bike. Yes I did, and frankly, my fiancée and I love it (#NotAnAd).  I still remember the first Peloton commercial I saw. It featured a fit younger female biking in the middle of her living room in what appeared to be a penthouse in New York City. It came off as a luxury, a product for the rich, not something that belonged in the corner of your dining room where the only view is an outdated china cabinet. Fast forward to Christmas 2019, Peloton takes a seemingly innocent—now notorious—approach to being more obtainable with the slogan, “for anybody that wants it.” Peloton’s attempt to balance luxury with affordability and attainability has proven challenging.

Enter COVID-19, suddenly, that initial sticker shock seemed rather small when my only option is working out at home. In the past few months I have heard more and more of my friends buying a Peloton bike, including a few that called me crazy when I took the plunge a year ago. Peloton has recently reached over a million subscribers and their biggest problem is delivering bikes fast enough. So how does a brand go from a widely panned marketing flop to selling more products in a few days than they expected in the entire month?

It's not a complex formula, when you take away an outlet for people, they are going to look to fill it somehow. That’s exactly what’s happening for Peloton during COVID-19, they’ve been able to capitalize on a bad situation. But what happens when gyms reopen, and people adjust to the new normal? How does the rapid growth Peloton has been experiencing become more than just an outlier? True, this won’t be a toilet paper situation, they can’t expect people to start hoarding exercise bikes, but that doesn’t mean Peloton can’t become the first-choice outlet for working out.

Peloton has always been willing to spend money on advertisements, and even the infamous ones, have made Peloton a well-known name. In fact, I would argue that the average person can’t name more than 2 or 3 stationary bike brands. This means, that even though the market is oversaturated, people only recognize a few brands. Now more than ever Peloton should continue pushing their advertisements, but with a different approach. Recently, we’ve seen a shift in advertisements due to the pandemic, whether its poking fun at the fact that there is always that one person who can’t figure out how to unmute themselves on Zoom, or just showing their compassionate side towards the situation. The main point is brands are acknowledging our experience in a timely manner. Peloton is a unique brand because even during this troubling time, they can remain almost fully functional. They have trainers constantly putting out new classes, both from the comfort of their own home (safely and alone) and inside one of their New York studios. They must let everyone know, whether they are an existing customer or not, that they remain focused on physical fitness and can provide anyone the opportunity to stay healthy. Now more than ever Peloton can realize their goal of providing fitness “for anybody who wants it”.

One thing is for sure, change is inevitable for everyone. People are eager to get back to a gym or spend the money on advancing their own home gyms. No one can be sure what the new normal or long-term impact will be like when this is over, but in a time where interaction is unfeasible, connection is critical. Brands like Peloton, Netflix, and HelloFresh are emerging as leaders because they are focused on the human element. They clearly benefit from more people staying at home but what happens when those people start to leave? How do the brands that have seen exponential growth during COVID-19 transition themselves into the new normal? But humans are creatures of habits, and as long as Peloton continues to stress their flexibility, compassion, and purpose, exercising at home will remain a habit.


Daniel McDonaldDaniel McDonald, Associate Researcher, is a proud first-time homeowner, which is the perfect addition to his Peloton bike.

Follow CMB on Facebook, LinkedIn, and Twitter for the latest news and updates.

Topics: consumer insights, advertising, marketing strategy, brand health and positioning, growth and innovation, Market research, retail, consumer psychology, COVID-19